The last five squares before each player's Home are "Safety Zones", and are specially colored corresponding to the colors of the Homes they lead to. All pawns on all spaces of the slide (including those belonging to the sliding player) are sent back to their respective Starts. If a pawn lands at the start of a slide (except those of its own color), either by direct movement or as the result of a switch from an 11 card or a Sorry card, it immediately "slides" to the last square of the slide. Players can not bump their own pawns back to Start if the only way to complete a move would result in a player bumping their own pawn, the player's pawns remain in place and the player loses their turn. However, two pawns cannot occupy the same square a pawn that lands on a square occupied by another player's pawn "bumps" that pawn back to its own Start. A 1 or a 2 places a pawn on the space directly outside of start (a 2 does not entitle the pawn to move a second space).Ī pawn can jump over any other pawn during its move. To begin the game, all of a player's four pawns are restricted to Start a player can only move them out onto the rest of the board if they draw a 1 or 2 card. One player is selected to play first.Įach player, in turn, draws one card from the deck and follows its instructions. Hasbro now continuously publishes it.Įach player chooses four pawns of one color and places them in their Start. Sorry! was adopted by Parker Brothers in 1934. The US patent was issued on 11 April 1933. Patent 1,903,661 was filed for Sorry! on by William Henry Storey. It was subsequently sold in the United Kingdom by Waddingtons, the British games manufacturer who sold it from 1934. William Henry Story of Southend-on-Sea filed for a patent for the game in England, where it was registered as a trade mark on (UK number 502898). The diamond space and corresponding rule were removed from subsequent editions. Instead, a pawn of that colour must diverge from the outer space square towards their "Home". Older versions of Sorry! contain a coloured "diamond space" directly one space back from each start square a pawn of the diamond's colour may not move forward over this square. On each side are two "Slides", grouping four or five spaces each. Four five-square paths, one per colour, lead from the common outer path towards a player's Home and are designated their "Safety Zone". The board game is laid out in a square with 16 spaces per side, with each player assigned their own coloured Start location and Home locations offset towards the centre, one per side. Movement of pawns is directed by the drawing of a card. The pawns are normally moved in a clockwise direction but can be moved backward if directed. The objective is to be the first player to get all four of their coloured pawns from their start space, around the board to their "home" space.